Calibrationįor eye tracking to work accurately, each user is required to go through an eye tracking user calibration for which the user has to look at a set of holographic targets. Download and enjoy the full experience here. This video was taken from the "Designing Holograms" HoloLens 2 app. When you've finished, continue on for a more detailed dive into specific topics. If you'd like to see Head and Eye Tracking design concepts in action, check out our Designing Holograms - Head Tracking and Eye Tracking video demo below. Head and eye tracking design concepts demo For eye-tracking capable applications, the user needs to grant app permission to use eye tracking information. This page explains how developers can benefit from eye tracking for various use cases, and what to look for when designing eye-gaze-based user interactions.Įye tracking API has been designed with a user’s privacy in mind, avoiding passing any identifiable information, particularly any biometrics. HoloLens 2 allows for a new level of context and human understanding within the holographic experience by providing developers with the ability to use information about what the user is looking at.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |